Welcome to my first ever horror map — and my fourth total map overall. After a long day at work, you finally return home. The lights are on. The furniture is in place. The hallway is quiet. But something feels deeply wrong. A creeping paranoia begins to settle in as you realize that the home you know so well no longer feels like yours. Was that lantern always angled that way? Was that block always missing from the wall? Familiarity begins to blur into unease, and every step forward feels heavier than the last.
Your only objective is simple: walk from the front entrance, navigate through the house, and reach your bedroom on the second floor to finally go to bed. But nothing in this house is guaranteed. If something seems off — an anomaly, a shift, a detail that doesn't belong — you must run back outside immediately. Hesitation could cost you everything, because this house may no longer be yours.
Key Features:
1. Atmospheric horror focused on subtle changes and psychological tension
2. A familiar environment transformed into something unsettling
3. Simple objective: reach your bedroom — but survival is never guaranteed
4. Anomaly-based gameplay: detect changes and react quickly
5. Challenge: survive for 21 days — or lose your mind trying
Can you hold onto your sanity long enough to make it through the night? Or will the anomaly consume you before you ever reach the second floor?
Screenshots