ASCEND is strategy focused level up game!
With the desire to create a game where it takes more than just wild rushing and clicking around i created Ascend
(not to say that rushing wouldn't be a valid tactic)
Quick Tutorial??? Watch the Trailer
Want to try Multiplayer? Its now compatible
(Read the notes relating to multiplayer at the bottom)
Boring text:
No Level matches the previous. Combine all the circumstances such as terrain, special weapons and characteristics of the opponents to complete a level. It takes a combination of skill, creativity and planning to complete the challenging levels. If this is not your cup of tea, there are lower difficulties that make the game easier to play. Failure is considered to be a game mechanic even on the normal difficulty level, as it allows the player to learn about the strengths of their opponents and how to get around them, for example by clever countering. If the game mode is just right for you, there is also a super hard game mode (dark souls inspired) that is possible with some frustration and pushing the limits of Minecraft. There are several level types. The first levels introduce you to the basic principle. Level 2, for example, involves a good understanding of the terrain. From level 4 on, it gets harder.
Among other things, the goal was that the player always knows what to do and therefore does not have to ask "should I be here"?
Features:
- 10 Levels
- Custom Items | Armor | Weapons | Bosses | Actionbar
- Optimized Worldsize [Worldsize >10mb] | Optimized Datapack Functions
- Coin | Shop System
- 4 Different Difficulties
- Weapons and Items with right click abilities
- 100 % Vanilla Minecraft
- Multiplayer
- 3 Hours Playtime
Inspirations:
-Doom
-Dark Souls
-Hypixel Skyblock
Recommendations:
-If you use the Sodium Mod, add the Sodium Crash Fix mod to your mods. The game teleports you a lot into unloaded chunks which can cause sodium to crash the game.
-If you experience bad FPS use Mods! I recommend Sodium , Entity Culling and Lithium
-Use a low fire texture pack.
Rules:
- use 1.19.1
- stay in Adventure Mode
- do not run any commands in chat
Notes on Multiplayer:
- Do not use PaperMC (Tested with Vanilla and Fabric; both work)
- After the first time a new Player joined type /reload in the chat
- The Game is a bit sensitive to client server desync. The game does not work properly on very slow servers
Sneak Peak:
- A Video of Level 3
Credit:
- I used Sandstone.dev for creating the datapack (Compiles TypeScript into Datapacks)
Contact:
-Add me on Discord (Totendax#1047)