

Gameplay Style Description: Mechanics & What Awaits You
You already know you're in a factory—specifically, one where animatronics are built. I didn't set a specific date because I don’t remember the exact retro era, but let’s say it’s the 1985s (lol).
Starting Point:
- You spawn at the back entrance/employee door with a flashlight and some food (gotta survive, right?).
- When you enter, you’ll find yourself in a super "organized" storage room.
- On top of a crate, there’s a laptop—this is where you’ll start your night shift.
The Guard Office:
- In front of you, there’s a hallway leading straight to the guard office (it’s not very pretty… I’ll improve it later
- I wanted a mix between Sister Location’s elevator and FNAF 3’s office).
- This office connects to two paths:
- Left hallway
- Back hallway
The Back Hallway
- Endo Room (FOXY’S ZONE):
- This area has Foxy surrounded by a yellow danger line ("Do Not Approach").
- At night, Foxy will wander around. If he faces the hallway connected to your office, he’ll see you and charge.
- Since this is FNAF 2 Foxy, you must shine your flashlight in his face to make him retreat.
The Left Hallway
- Storage & Repair Room:
- Connected to both the bathrooms and a storage room.
- This is where they supposedly tried to repair Chica and attach an endo to Golden Freddy.
* Mechanics:
- At night, Chica will wake up and might use the vent in the room to reach the left hallway and enter your office.
- This only happens if she gets too close to the vent, but stay alert!
- Golden Freddy just wanders like most animatronics.
- There’s also a naked endoskeleton here that may also use the vent (I’ll change this later and add more vents).
The Bathrooms (Safe… For Now):
- No animatronics here… yet.
- The others will just roam around until they get close to the office, mostly using the left hallway.
Screenshots