Disclaimer: Robojectory is not multiplayer compatible.
I initially wanted to do a sequel to Chromaticity but I wanted something more unique. I experimented with laser beams in game that I programmed until I figured out an Idea called "Projectory". You have a cannon with a projectile and using a reflector you can change the direction of the projectile.
The goal of Projectory was similar to the final product being Robojectory. For a little while I settled upon this idea until I came up with "Truckjectory". You have a truck that can move just like the projectile from Projectory but the way you turn here is by using moveable blocks.
This idea lasted until yet another idea emerged "Robojectory". It is basically like Truckjectory but the truck is a robot and the pushable blocks are crates.
The goal hasn't changed at all. I had quite a bit of ideas for the early days of Robojectory like for instance, doors that can be activated by crates. Most of them were scrapped in favor of mechanics that actually were relevant to the core ones, i.e. the robot and crates.